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That was really fun! It took a couple tries, but I learned new information each time I played. Once I realized I only needed one friend to win, I was less reluctant to sacrifice them when I wanted to preserve my health. I also really liked the theme; some of your card concepts were very clever! Great job.

Thanks for playing :)

Took me several tries, but I finally managed to demonstrate my character.  (Five "charity" tokens is a lot.)  The 18-token mechanic is clever: I often found myself having to balance "I could use more money" against "That's going to start pushing me up against the 18-token limit".

The main stumbling block I ran into--and I don't know if this is intentional--is that while there were ways to balance one's wolfishness (cards that added wolf tokens, cards that removed them), and similarly for most of the others, there was no way to remove "humanity" (blue human-figure) tokens.  I lost a couple of games on running-out-of-token-space because I'd collected three of those tokens, knew I eventually needed one, but had no way to get rid of the other two.  Like I said, that might be intentional ("your fortunes and charitability and power may come and go, but humanity is humanity"), or it may want to be tweaked moving forward.

But definitely move forward!  This was a lot of fun!

Hello, thanks for the comment! I'm glad you liked it.

A blue token is meant to be a "friend". You don't spend them in any event (at this point), but whenever you would spend "vitality" on an event (not including losing vitality when you have too many tokens), you can choose to sacrifice a friend instead. Because it's a heinous act, you earn two "beastliness" tokens if you do so.

Oh!  That's cool.  (Also: evil.)  That's in fact in the rules and I just completely forgot it by the time I made friends. ...maybe that's its own life lesson?  Anyway.