Tempo Battle Stage (Jam ver.)
This is the initial jam version (plus a little bit of post-jam improvement) of the game that is now named Stage Fighter Tactics. Keeping the jam version frozen in time for references and comparison. It's been greatly improved on, with some iterations over the rules, bug fixes, visual improvements and some new characters.
For random dev updates:
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NOTE: This game has async issues. Sometimes the time unit tokens are not placed at the right place. Please try a different browser if that happens to you.
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A board game loosely inspired by fighting games and HEMA.
Tip: Consult the in-game rulebook when you're confused about certain aspects of the game.
Bug reports and spelling error reports are appreciated.
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In an Empire with a highly militant culture, there is a popular but loosely regulated sport, commonly known as "Stage Battling", where two participants duel on a pageant wagon in front of an audience, until one of them is knocked out. People from all groups and professions take part in this event across the Empire. You play as one of the fighters and use their unique move set to take down the opponent.
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There are two characters available to play right now:
Daybreak
The peacekeeper.
The introductory character. Helps familiarize you with the mechanics.
Cadence
The dancer.
Gain Appeal by staggering your opponent or by performing certain actions. Use Appeal to perform Spectacles.
Status | In development |
Platforms | HTML5 |
Author | Drayce Marshal |
Genre | Card Game, Fighting, Strategy |
Made with | Inkscape, FL Studio, Paint Tool SAI, Audacity, Godot |
Tags | Board Game, Godot, Short, Singleplayer |
Average session | A few minutes |
Inputs | Mouse |
Development log
- Fourth character is here. Roadmap moving forward...Sep 28, 2023
- Alpha version starts today (under a different page)Aug 21, 2023
- Post Jam updateJul 29, 2023
Comments
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Having to go to a different page to actually play is clunky.
Time units are poorly explained.
HP totals/currents are in a too small font.